Court’s Decision
The Supreme Court allowed the appeals filed by the States of Tamil Nadu and Karnataka and set aside the judgments of the Madras High Court and Karnataka High Court which had struck down / read down provisions restricting online betting and gaming.
The Court declared Part II of the Tamil Nadu Gaming and Police Laws (Amendment) Act, 2021, Sections 2(i), 2(l)(iv) and the Schedule to the Tamil Nadu Prohibition of Online Gambling and Regulation of Online Gaming Act, 2022/23, and Sections 2, 3, 6, 8 and 9 of the Karnataka Police (Amendment) Act, 2021 to be intra vires the Constitution.
In simple terms, the Supreme Court restored the States’ power to regulate or prohibit online money gaming, including betting or wagering on games of skill.
Facts
The matter concerned challenges to online gaming laws enacted by Tamil Nadu and Karnataka.
Tamil Nadu had amended its gaming law to prohibit wagering or betting in cyberspace, including on games such as rummy and poker, when played for money or stakes. The stated reason was the rise of online betting, gambling addiction, financial distress and reported suicides.
Karnataka similarly amended its Police Act to include online gaming platforms, mobile apps, internet, cyberspace and virtual gaming within the regulatory framework. The amendments treated risking money on an uncertain outcome, including in a game of skill, as gaming involving wagering or betting.
The Madras High Court and Karnataka High Court had struck down these provisions on the ground that games of skill cannot be treated as gambling merely because they are played online or for money. The online gaming companies argued that games like rummy and poker are games of skill and are protected business activities under Article 19(1)(g).
The States approached the Supreme Court.
Issues
The Supreme Court considered whether the expression “betting and gambling” under Entry 34 of List II gives States power to regulate betting even when the underlying game involves skill.
The Court also examined whether online money gaming could be regulated on grounds of public order, public health, addiction, financial distress and social harm.
Another important issue was whether games of skill enjoy constitutional protection even when money is staked on uncertain outcomes.
State’s Arguments
Tamil Nadu and Karnataka argued that online money gaming had created serious social harm, including addiction, debt, financial distress and suicides.
They submitted that the State Legislature has power under Entry 34 List II, which covers betting and gambling. According to the States, “betting” cannot be restricted only to games of chance. If money is staked on an uncertain outcome, the activity can be regulated even if the underlying game involves skill.
The States also relied on public order, public health, police powers, and the power to regulate entertainment and amusement.
Gaming Companies’ Arguments
The online gaming companies argued that rummy, poker and similar games are games of skill. They submitted that the State cannot treat a game of skill as gambling merely because it is played online or with money.
They relied on earlier Supreme Court judgments including RMDC-I, RMDC-II, K.R. Lakshmanan, and other cases to argue that games of skill are constitutionally protected and cannot be clubbed with gambling.
They also argued that the impugned laws imposed a blanket ban, were disproportionate, arbitrary, and violated Article 19(1)(g).
Analysis of the Law
The Supreme Court rejected the narrow interpretation adopted by the High Courts. The Court held that Entry 34 of List II cannot be read as only permitting States to regulate “betting on gambling”.
The Court observed that such an interpretation would amount to rewriting the Constitution. According to the Court, betting and gambling both involve staking money on uncertainty. Therefore, merely because the underlying game has skill does not mean betting on that game is outside State regulation.
The Court made an important distinction:
A game of skill may enjoy constitutional protection. But betting or wagering on that game does not automatically enjoy the same protection.
The Court held that the protection given to games of skill cannot be stretched to protect betting on games of skill. When money is staked on an uncertain event, the activity enters the field of betting and gambling.
Court’s Reasoning
The Court held that the High Courts committed an error by giving a narrow meaning to Entry 34 List II. The Supreme Court said that the Constitution intended to give States sufficient power to prohibit or regulate betting and gambling.
The Court clarified that earlier judgments protecting games of skill did not decide that betting on games of skill is beyond State control. It also distinguished horse-racing cases by noting that those cases involved a highly regulated structure, unlike online gaming where anonymity, invisibility, bots, AI-assisted play, addictive design and easy accessibility create different risks.
The Court further held that once the element of betting or wagering enters the picture, the nature of the game becomes less important. The common concern is the addiction and desire to gain more by staking money on uncertainty.
The Court also held that online money gaming affects public tranquillity, public health and public order because of addiction, monetary losses, debt and suicides. It accepted that Tamil Nadu had relied on the Justice Chandru Committee report and empirical material regarding the harms linked to online gaming.
Precedent Analysis
The Supreme Court examined RMDC-I, RMDC-II, and K.R. Lakshmanan in detail.
It held that those cases did not completely bar States from regulating betting on games of skill. The Court clarified that K.R. Lakshmanan was about whether horse racing fell within an exception carved out by State law for games of skill. It was not a direct decision on the full scope of “betting and gambling” under Entry 34.
The Court also held that games of skill may be protected under Article 19, but betting and wagering are res extra commercium, meaning outside ordinary protected commerce. Therefore, no one can claim a fundamental right to carry on betting or gambling as business.
Conclusion
The Supreme Court allowed the State appeals and restored the validity of the Tamil Nadu and Karnataka online gaming laws.
It held that States have legislative competence to regulate or prohibit betting and wagering in online games, even where the underlying game involves skill. The Court declared the relevant Tamil Nadu and Karnataka provisions constitutional and set aside the judgments of the Madras and Karnataka High Courts.
Key Takeaway
Games of skill may be protected, but betting on games of skill is not automatically protected. Once money is staked on an uncertain outcome, the State can regulate or prohibit the activity, especially where online money gaming creates addiction, debt, public health risks and social harm.
